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Text File  |  1995-01-08  |  6KB  |  105 lines

  1. ;                                      
  2. ; Random World File created by populate
  3. ;                                      
  4. ; Populate was written By Dusty Bedford 1994
  5. ;                                      
  6. ;Enemies                    Weight    When                            MAX#OF 
  7. TROOPER                       8.86         MEDIUM_AND_HARD              ;2 ;This item is inocuous
  8. TROOPER                      17.72                                      ;4 ;This item is inocuous 
  9. SERGEANT                     19.69         HARD_ONLY                     4 
  10. IMP                          34.46         MEDIUM_AND_HARD               7 
  11. IMP                          24.62         HARD_ONLY                     5 
  12. SHOTGUN                       1.05                                       1 
  13. SHELLBOX                      1.57                                       3 
  14. SERGEANT                     39.39                                       8 
  15. BARMOR                        1.57                                       1 
  16. CACODEMON                    73.50         MEDIUM_AND_HARD               4 
  17. CACODEMON                    73.50         HARD_ONLY                     4 
  18. MEDIKIT                       8.40                                       8 
  19. BLUEBALL                      2.10                                       2 
  20. STIMPAK                       4.20                                       ;8 
  21. PLASMA                        1.05                                       1 
  22. ENERCELL                      2.36                                       3 
  23. SPECTRE                      22.64         HARD_ONLY                     2 
  24. SPECTRE                      33.96         MEDIUM_AND_HARD               3 
  25. BARON                        11.81         MEDIUM_AND_HARD               1L 
  26. SERGEANT                     54.16         MEDIUM_AND_HARD               11 
  27. DEMON                        90.57         MEDIUM_AND_HARD               8 
  28. DEMON                       113.21         HARD_ONLY                     10 
  29. FLYSKULL                     14.77                                       5 
  30. FLYSKULL                      5.91         HARD_ONLY                     2 
  31. FLYSKULL                      5.91         MEDIUM_AND_HARD               2 
  32. IMP                          14.77                                       3 
  33. SPECTRE                      22.64                                       2 
  34. SHELLS                        0.52                                       ;1 
  35. CELLPACK                      2.10                                       2 
  36. BULLETS                       7.35                                       7 
  37. DEADPLAYER                    0.50                                       3 
  38. DEMON                        45.28                                       4 
  39. CHAINSAW                      1.05                                       1 
  40. LAUNCHER                      1.05                                       1 
  41. ROCKETS                       9.45                                       6 
  42. BACKPACK                      2.10                                       2 
  43. GARMOR                        3.15                                       2 
  44. POTION                        8.92                                      ;17 ;This item is inocuous 
  45. BARON                        23.62         HARD_ONLY                     2 
  46. RADSUIT                       2.36                                       1 
  47. INVISO                        1.05                                       1 
  48. CHAINGUN                      1.57                                       1 
  49. BARON                        11.81                                       1L 
  50. FLYSKULL                      2.95         EASY_ONLY                     1 
  51. SHOTGUN                       1.05         MULTIPLAYER                   1 
  52. SHELLS                        0.52         MULTIPLAYER                   ;1 
  53. SHELLBOX                      1.57         MULTIPLAYER                   3 
  54. SHELLBOX                      0.52         EASY_AND_MEDIUM               1 
  55. ;                                            
  56. ; GLOBAL SETTINGS: THEY AFFECTS THE ENTIRE WORLD  
  57. ;                                            
  58. ; At run-time this value is used to adjust the
  59. ; Max#of variable based on the population of
  60. ; the level being modified.  Using the strict 
  61. ; standard requires that one or more of the   
  62. ; items in the list above not have a specified
  63. ; maximum number of objects.                  
  64. ;                                              
  65. PER    173   ;Strict standard for exact placement 
  66. ;PER    147   ;Lowered Standard for easy placement
  67. ;                                            
  68. ; Deleting any of the PRESERVE lines will mean that
  69. ; the objects will not be taken from the original  
  70. ; level.  You will have to supply your own above. 
  71. ;                                            
  72. PRESERVE    PILLARS                          
  73. PRESERVE    LAMPS                            
  74. ;                                            
  75. ; THRESHOLD determines what a MEGA-GOODIE is.  
  76. ; MEGA-GOODIES are used to make the level fair 
  77. ; if the generator places a lot of enemies in  
  78. ; the level.                                   
  79. ;                                              
  80. THRESHOLD    75                                  
  81. ;                                              
  82. ; I.Q. Determines how intelligently the program  
  83. ; places objects in the effort to defeat you.   
  84. ; 250 is the default if it is not specified here. 
  85. ;                                              
  86. I.Q.    250                                 
  87. ;                                              
  88. ; EVEN sets the point at which the program must begin 
  89. ; placing MEGA-GOODIES into the level, on the   
  90. ; basis of the hardest difficulty rating.          
  91. ; The MEGA-GOODIES give you a fighting chance,  
  92. ; setting the value lower or <500 will increase the number
  93. ; of MEGA-GOODIES available to you in a the level. 
  94. EVEN    500                                 
  95. ;                                              
  96. ; If SPREAD is not set to a low value then
  97. ; a given sector may accumulate too many objects 
  98. ; this often makes the level impossible to finish
  99. ; or just ugly-looking.  Setting the value too low
  100. ; could make it difficult to place objects within
  101. ; a given wad file.
  102. ;                  
  103. SPREAD    15                                  
  104. ;                                              
  105.